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nostatic 05-07-2009 10:08 AM

Quote:

Originally Posted by tabs (Post 4650409)
U better put the smell of war in there to.

One of our researchers just got a patent issued for a "scent collar" ;)

We're way ahead of you...

m21sniper 05-07-2009 11:53 AM

Congrats man.

john70t 05-07-2009 12:17 PM

Not sure how far it's advanced, but one thing shoot-em "games" don't have are interactive multiple DISTRACTIONS:
-animals/vegitation
-water/wind
-kids stealing
-citizens arguing/lying/acting as potential threat
-especially local vs. teritorial engangments. Soldiers get bogged down by a few sprayer, and become sniper-bait and/or disengaged from the main thrust during an offesive through tunnel-vision.

Realistic dynamic color-coded maps, and foreign language signs help bring quick familiarity to the situation.

Eric Coffey 05-07-2009 12:35 PM

Quote:

Originally Posted by nostatic (Post 4649660)
and also am supervising the physical build of the mobile environments.

For the new anti-IED lanes/MOUT town? If so, very cool.


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