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-   -   We made Frontline (http://forums.pelicanparts.com/off-topic-discussions/473093-we-made-frontline.html)

nostatic 05-06-2009 03:44 PM

We made Frontline
 
And gladly not in a lurid expose ;-)

http://www.pbs.org/wgbh/pages/frontline/digitalnation/view/military.html

2nd and 4th vignettes are all our organization. Some of our technologies are in the other bits.

speeder 05-06-2009 05:26 PM

Awesome!! Nice work...

Racerbvd 05-06-2009 05:32 PM

Congrats!!!!

Moses 05-06-2009 06:05 PM

Quote:

Originally Posted by speeder (Post 4649285)
Awesome!! Nice work...

Quote:

Originally Posted by Racerbvd (Post 4649301)
Congrats!!!!

Are you guys nuts? I think Todd has fleas!!!!

http://forums.pelicanparts.com/uploa...1241661951.jpg

nostatic 05-06-2009 06:08 PM

actually it is ticks. Thanks for reminding me, I'm off to Petco...

Moses 05-06-2009 06:36 PM

Quote:

Originally Posted by nostatic (Post 4649378)
actually it is ticks. Thanks for reminding me, I'm off to Petco...

Actually checked it out. Cool stuff. What's your role in the project?

Don Plumley 05-06-2009 07:41 PM

Very Cool Dr. Todd.

nostatic 05-06-2009 08:55 PM

Quote:

Originally Posted by Moses (Post 4649433)
Actually checked it out. Cool stuff. What's your role in the project?

I am a project director but don't work directly on those specific ones in the Frontline piece. Currently I'm working on a mobile counter IED trainer designed for E1-E5/O1-O3 that combines narrative storyline, wall displays and a red vs. blue game experience. For this I worked with collaborators and subject matter experts to come up with the learning objectives and overall approach, wrote a 30 page script that we shoot next week, will end up producing and co-directing that, and also am supervising the physical build of the mobile environments. I wear a lot of hats. Tonight going through graphic displays and giving the artist guidance on fonts (I'm picky about legibility). We're in production now, 12 hour days are the norm, and I had a 20 hour day last week that nearly killed me.

I have a couple of other things going as well like embedding cultural annotations into artificial intelligence environments so that simulations can easily include cultural aspects. And other stuff is in the pipeline or percolating. Always looking for the next interesting project.

I love my job. Even when it drives me crazy.

Bill Douglas 05-06-2009 09:05 PM

Well done Todd. A very worthy project.

Cdnone1 05-06-2009 09:38 PM

Nice work Todd.
Steve

nostatic 05-06-2009 10:29 PM

Steve, got your PM. The production company I've hired for this has things covered but I'm always looking to add to the rolodex.

IEDs are the leading combat related cause of death for our warfighters. Unfortunately the training they get is limited, and for those that have never been in-theater, they often don't get to experience any of this until it is too late. Our goal is to give them the knowledge they need, a safe way to practice, and try to train up the "sixth sense" that experienced warfighters have. The first 90 days are the most lethal downrange. We're trying to shorten that number (ideally to 0).

And we have a few tricks up our sleeves on how we approach it ;)

Rikao4 05-07-2009 04:57 AM

they have some interesting way's to train combat medics..
your doing more than going work ..
your doing something good..

Rika

onewhippedpuppy 05-07-2009 05:08 AM

Cool stuff. My little brother is working on a video game design bachelors at DeVry, I think he's hoping to get into something related to military VR/simulations.

Cdnone1 05-07-2009 06:46 AM

Thanks Todd
Not only are you doing great work it is the way of the future for all entertainment. It must be nice to be leading in a very exciting business, not to mention helping save peoples lives!
Steve

RKC 05-07-2009 07:15 AM

They have some interesting ways of training medics....

Are you talking about the medical simulation training at Army Institute of Research & National Capital Area Medical Simulation Center, at the Walter Reed Annex? They had a training scenario I saw two years ago for medics evacuating under fire that was very well done.

We just work on the medical end, with robotic patients and training techniques, but the Virtual Reality ideas and training scenarios there were first rate.

Bravo, Todd!

john70t 05-07-2009 07:27 AM

Congratulations Todd!
Operation Flashpoint1, which I think VBS2 is based on, was a landmark in outdoor combat sim development: One shot kills, walk/run/crawl/climb, drive, fly, huge enviroments, massive international mod community, etc...

A little experience goes a long way
http://forums.pelicanparts.com/uploa...1241709984.jpg

nostatic 05-07-2009 07:38 AM

Thanks for the kind words but frankly it is the least I can do. I am constantly in awe of those that serve and the sacrifices that they make.

We are using VBS2 for the current project. I'm also getting well acquainted with FM 7-8, especially Chapter 4 ;)

stevepaa 05-07-2009 08:00 AM

What role does your company play with the drones?

Rikao4 05-07-2009 08:20 AM

well this light yrs from my suture trng.
first a rubber crutch handle, pig's foot ,
goat lab, lots of ER,
and then a sucker..opps I meant drunk human.
then the real stuff..

Rika

tabs 05-07-2009 09:02 AM

U better put the smell of war in there to.


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