Quote:
Originally Posted by Geronimo
I see some potential issues with the surface fidelity, though being what it is it's very well done.
The top right is what the light will do on the finished part. The reflections are not running consistent along the bumper from and the transitions into the side struggle to track.
I recreated a section of the upper portion of the bumper from your data to show an example of reflection flow that might be more ideal. I did remove the small blisters you had, as they would be sub-dominant to the main surface and added on the clean simple surface.
Just my 2 cents for what its worth, I want this to turn out amazing. 
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Looks good, what software did you use?
I’m not very good with the sculpt tools in fusion 360, I’m much more of a standard mechanical drawing kind of guy.
I’ve decided not to use the RSR bumper, never liked to look of it, and it didn’t fit right. I like the older, classic look of the early 911s, 356 and 550 spider, so I’m making a carbon fiber cover inspired by the 550 spider look.
I’m just doing the design manually, with foam and sandpaper, then laying glass mold over it. Because I couldn’t find a 3D model of the car, I think it’s just easier to do the design manually.
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