Quote:
Originally Posted by cockerpunk
I'm afraid AR is going to be like 3d TV ... a cool thing no one really asked for, and certainly no one was willing to pay for.
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Completely different ball of wax.
Mass adoption requires content, content is king.
The ability / accessibility of content creation is what is different here.
3D TV had virtually no consumer accessible tools.
And this is the brilliance of what Apple has done.
They have built free end user consumer friendly apps so that virtually anyone can build content.
Model creation is not an easy thing to do. It's still very much the domain of high end expensive tools.
Photogrammetry is method anyone with a camera can use to create 3d models from everyday objects / environments.
Problem is the better photogrammetry tools are not cheap and most require a CUDA capable GPU.
Apple built a photogrammetry stack into Monterey, the previous OS.
Meaning a $900 MacBook Air can create 3d models that are comparable to what you would have needed a 16GB windows box with a $1,200 gpu to accomplish.
Sure the stack does not have all the bells and whistles of Agisoft, Zephyr or Reality Captured but it doesn't need to because the content users will be creating does not require the features of commercial grade software suites that have been a decade in development.
No one "wanted or needed" your crappy 360x240 shaky ass blurry home video either.
Good thing youtube didn't listen to the pundits and made sure the content creation was accessible to the masses.