Quote:
Originally posted by stomachmonkey
OK so here is real world.
It's no secret that my bread and butter comes from the gaming industry.
Current project is a 360 game due out in April. I have specific needs from the developer that he has not been able to address in the 360 code so he sent me the PC code.
Disc showed up and I toss it into my $1800 year old P4 HP Laptop, game farts on me, video card not up to snuff.
Call client and tell them that I'm running to BestBuy to get a PC to run this game on and whem I'm done I'll return the box. we'll get hit with a restock fee of a couple hundred bucks.
Client says fine so off I go.
talk to developer and ask for the min spec on graphics card.
Grab a dual core 2.1 box and shell out another $300 for an additional graphics card just to make sure that I'm covered. So I'm out a few thou right now.
Guess what game does not run. So I go to swap cards, what a friggin mess inside this thing. I end up having to yank half the wires in the box so I can get the old card out and then half the rest to get the new/bigger card in. 1/2 hour just to swap a graphics card.
The PC code is currently using 360 wired controllers. I plug the controllers in and the MSFT OS does not recognize the MSFT controllers. Do the driver install and all is well.
Game still does not run. Can't blame the hardware, code is probably f'd.
Here's the rub. Just for *****s and giggles I slap the disc into my Intel Mac laptop and run Parralels, game boots farther on a Mac running XP in a Virtual Machine than it does on the 2 PC's that I have sitting here.
And the 360 controllers, plugged one into the Mac and it recognized it right away.
Watch the first video at least. If you appreciate your 911 you have got to appreciate this level of industrial design.
You get what you pay for, quality.
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I hate to squat in another man's lunch bucket but the truth is that this video should have run on one of his PC's if written to a standard. That's the beauty of the Mac, most things are written to a standard.