Quote:
Originally Posted by HardDrive
If he were to pursue this, would he just start will C++, then move on to learn a particular development studio?
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C++ is required,
VB is good to know, Maya scripting as well.
What is used is really dependent on the type of game being built, shooter, puzzle, turn based etc...
Sometimes you will build a proprietary engine, sometimes you'll license something like the Unreal Engine.
Then there are the differences in programming for Windows, the xbox, PS3, Wii etc..
It's long hours, frustrating work but there are very few industries that I'd work in instead.
Did a stint with CA, wanted to shot myself.