Quote:
Originally Posted by porsche4life
BOOO my internet is too laggy
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This was the biggest issue with online racing 10 years ago and I'm betting it will still play a major role. We referred to it as warping... you suddenly find your car on top of another with a delayed explosion as the latency catches up. Two drivers involved in a crash may see two completely different scenarios of the same wreck.
Peer to peer was almost always a bad idea. We raced on a network called TEN, and it was still dependent on each drivers personal latency. There is only so much extrapolation code built into the software. Code that can make supposition to your car placement during poor latency. The bottom line is if your connection always sucks, no one will want to race you side by side.