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Couple of things that happen in game development as it relates to new consoles.
The reason that you don't see games that take full advantage of the capabilities is in large part due to learning curve.
A great AAA title is somewhere around a 16-24 month development cycle.
Developers also need to learn the system and how to make the best use of its technology. That usually starts to happen by the second game done for the new system.
Developers/Publishers are not going to commit $'s in developing a big budget title written exclusively for a specific console until they get a sense of the consoles potential success.
Instead you'll get a "port" from another system to minimize/amortize development dollars.
Gamers also tend to have brand loyalty. A lot own multiple consoles and have a preference for a particular type of game on one system vs the other.
The Wii, Nintendo specifically has never really been the home for FPS/Action Adventure type games. It's always done well with platformers and caters to that audience.
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