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Registered
Join Date: Jan 2002
Location: Nor California & Pac NW
Posts: 24,869
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Suppose you built an F 1 car under "unlimited" rules such as Schumi described.
Seems to me you'd use aero aggressively and actively. When the car is braking hard, all the aero should configure for max downforce and air brakes should deploy. When the car is turning, air brakes are replaced by tail stab/rudder for steering. When the car is accelerating, configure for low drag and just enough downforce for steering control. The car would act like a hawk, constantly changing shape and size. Talk about dirty air behind. Passing might be even harder.
Also seems the suspension would be aggressively active. Spring rate, roll stiffness, camber would all be constantly changing to the optimal setup for the exact location on the track and the maneuver being performed. A computer programmer's wet dream?
Also seems to me you'd want to use every bit of driver assistance possible. Would the driver actually steer the car, or would his input on the control be translated by computer to the ideal slip angle for each of the four steered wheels, in coordination with the swiveling aero rudders and traction control software?
I think the cars would have stunning performance. Perhaps they might also cost $1BN a season, there might only be three teams on the lead lap, and the ideal driver might be a bulemic midget triple amputee with great joystick skills. You know - light and easily packaged.
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