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Help me with these vectors, please

Problem:

u=i-3j
v=ai+j
Vectors are parallel.

Find a.

What I have so far:

We know that:
Code:
              a₁a₂+ b₁b₂
 cos Θ =    ---------------
                  |u||v|

cos Θ = 1   

            (a)(1) + (-3)(1)
        1 = ------------------
                  |u||v|


|u| = √(1² +(-3)²) 
|v| = √(a² + 1²)


So what you get when you put them in is this:
Code:
                  a - 3
            ------------------    = 0
            √(10)  √(a² + 1)

How on earth do you solve for a?

The answer is: -1/3


The other way to attack this is to say:

u=kv where k is a constant scalar since the two vectors are parallel, right? How can this be used?

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Old 04-28-2009, 02:38 PM
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Seems you don't need an equation, just draw the two vectors on a X-Y chart.

i is the unit vector on the x-axis, i.e. the vector from (0,0) to (1,0)
j is the unit vector on the y-axis, i.e. the vector from (0,0) to (0,1)
unit vectors in red below

vector u = i - 3 j is the vector from (0,0) to (1,-3). In blue below. It takes 1 step right for every three steps down.

vector v = a i + j. Vector v is "parallel" to vector u. In green below. I guess that must mean it is parallel as in lies on the same line, but it must face the other way since the j coefficient is positive. It is the vector from (0,0) to (a,1). It takes 1 step left for every 3 steps up. But since it only takes 1 step up, it can only take 1/3 step left. Thus a = -1/3.

Make sense? Maybe I didn't understand the problem or the word "parallel".

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Last edited by jyl; 04-28-2009 at 03:19 PM..
Old 04-28-2009, 03:17 PM
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Check this --> http://www.onlinemathlearning.com/parallel-vectors.html
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Old 04-28-2009, 03:19 PM
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If you need to answer it using a computation, see here

http://www.onlinemathlearning.com/parallel-vectors.html

This also gives you a = -1/3

(1, -3) = k (a, 1)

1 = k a => k = 1/a

-3 = k 1 = 1/a 1 => a = -1/3

Edit: Oops, funny/sorry, jordi pointed to the same link.
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Old 04-28-2009, 03:30 PM
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Yeah was already there. Can't seem to wrap around how to apply it to the question. Drawing a picture gets me to the answer, but it doesn't do anything for the application of the material in the section of the book though.

So when given two vectors that are parallel (or anti-parallel I guess), using u=kv is the best way to attack it?
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Last edited by exitwound; 04-28-2009 at 04:13 PM..
Old 04-28-2009, 04:10 PM
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My question that remains is this:

This equation:
Code:
              a₁a₂+ b₁b₂
 cos Θ =    ---------------
                  |u||v|
should be able to be used whether or not the angle is 20°, 160°, or pi/4 or 0°. Correct?
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Old 04-28-2009, 04:30 PM
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Old 04-28-2009, 04:38 PM
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Do these Vectors help?







Randy
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Old 04-28-2009, 04:55 PM
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No. I'm already frustrated.
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Old 04-28-2009, 05:02 PM
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Ahhhhh, a classic case of Vector Envy!

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Old 04-28-2009, 05:16 PM
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In the equation in the initial post, square both sides. Left side is still 1. Right side is a polynomial numerator divided by a polynomial denominator, and will have gotten rid of the SQRT. Move denominator to numerator of left side, rewrite equation in polynomial = 0 form, and solution will be clear.
Old 04-28-2009, 07:28 PM
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Old 04-28-2009, 07:41 PM
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I thought you'd been banned for starting the Miss Australia thread.
Old 04-28-2009, 07:44 PM
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Quote:
Originally Posted by jyl View Post
In the equation in the initial post, square both sides. Left side is still 1. Right side is a polynomial numerator divided by a polynomial denominator, and will have gotten rid of the SQRT. Move denominator to numerator of left side, rewrite equation in polynomial = 0 form, and solution will be clear.
The solution is not clear though on future problems.

u=2i+3j
v=ai-j
angle between vectors: 2pi/3

This ends up with some incredibly obnoxious polynomial equal to zero, which doesn't have any obvious solutions. Solving for it via a calculator comes out with two answers but the book only lists one.
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Old 04-28-2009, 08:53 PM
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Quote:
Originally Posted by exitwound View Post
My question that remains is this:

This equation:
Code:
              a₁a₂+ b₁b₂
 cos Θ =    ---------------
                  |u||v|
should be able to be used whether or not the angle is 20°, 160°, or pi/4 or 0°. Correct?

The dot product works doesn't it? The cos(0) = 1 so from your equation above

Sqrt(10)*sqrt(a^2+1) = a-3
Square both sides
10*a^2+10=a^2-6*a+9
9*a^2 + 6 * a + 1 = 0
a^2 + 2/3 * a + 1/9 = 0

a=-1/3
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Old 04-28-2009, 09:27 PM
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if they are parallel then the coefficients must have the same relations

1/a=-3/1 a=-1/3

Old 04-28-2009, 09:40 PM
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