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gtc gtc is offline
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3d Modeling Question

Ok... i know there are a few engineer/designer types out there with 3d modeling experience.
How do I drill radial holes in a round/spherical part? Like if I wanted to model a wiffleball? I don't remember ever doing something like this in school, and I can't find any relevant tutorials or forum posts.

FWIW I'm using Inventor, but I'm guessing it's probably a similar operation in Solidworks or whatever else is out there these days.

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Old 02-02-2012, 06:44 PM
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Old 02-02-2012, 07:05 PM
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Does this help?

Create a Tapped Hole - WikiHelp
Old 02-02-2012, 08:49 PM
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My "generic" approach for a line of radial holes around the equator of a sphere:
- Revolve a couple of concentric arcs about an axis. This creates the shell of the sphere.
- "Extrude cut" a hole from the center of the axis "through all" the entire sphere.
- Rotary pattern the extrusion about the axis.

A true wiffleball will require a CAD tool with surface topology pattern capability. I don't believe that's Inventor...
Old 02-02-2012, 09:05 PM
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Might be able to do something with the sheet metal or warp functions. It depends on the hole. Otherwise I would setup a plane and a couple axis, extrude cut a hole through the spherical shell, then rotary pattern it about several axes.
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Old 02-02-2012, 09:36 PM
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The pitch will be different, at different "latitudes" - so you'll need to create a few circular patterns.

make a hemisphere and mirror
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Old 02-02-2012, 09:50 PM
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Quote:
Originally Posted by Flieger View Post
Otherwise I would setup a plane and a couple axis, extrude cut a hole through the spherical shell, then rotary pattern it about several axes.
+1. This is how I would do it in ProE.
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Old 02-03-2012, 03:41 AM
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In Inventor, place a work plane on the cylinder or sphere, sketch a circle on the plane and extrude a hole.
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Old 02-03-2012, 08:34 AM
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Thanks for the tips, I'll give them a shot.

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Old 02-03-2012, 08:38 AM
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